Project Helix Could Define the Next Generation of Xbox Hardware

As Xbox moves toward its 25th anniversary, Microsoft is already looking ahead to what the next era of its hardware will look like. The next generation console, currently known by the codename Project Helix, is beginning to take shape behind the scenes. While the system is still years away from launch, early details shared during the 2026 Game Developer Conference reveal a console that could fundamentally change how Xbox approaches hardware.

Project Helix is not simply about building a more powerful box for the living room. Microsoft appears to be rethinking the boundaries between console and PC gaming entirely. The goal is clear. A unified platform where Xbox games, PC titles, and cross device ecosystems exist together rather than as separate experiences.

If the vision comes together as planned, Project Helix could represent the most ambitious shift in Xbox hardware design since the brand first entered the console market.

A Custom AMD Architecture Built for the Future

At the core of Project Helix is a new custom system on a chip developed in partnership with AMD. Microsoft and AMD have collaborated on Xbox hardware for multiple generations, but this new design appears to be targeting a far more dramatic leap in capability.

The system will leverage next generation rendering technologies including an advanced version of AMD’s FidelityFX Super Resolution. Combined with new DirectX integrations, the hardware is designed to deliver major improvements in both visual fidelity and performance.

According to early technical details, Project Helix could deliver an order of magnitude increase in ray tracing capability compared to current Xbox hardware. That level of improvement would allow developers to simulate far more dynamic lighting, reflections, and environmental detail than current consoles can realistically handle.

More importantly, Microsoft is emphasizing efficiency and scalability. The architecture is designed to push rendering and simulation forward while still giving developers flexibility across devices and platforms.

This approach signals a console that is not just powerful, but deeply connected to the broader Xbox ecosystem.

Breaking Down the Wall Between Console and PC

Perhaps the most interesting element of Project Helix is how it approaches the relationship between Xbox and Windows.

For years, Microsoft has slowly blurred the line between its console and PC gaming ecosystems. Project Helix appears to accelerate that strategy dramatically. The console is designed to support both traditional Xbox titles and PC games within a unified experience.

That philosophy extends beyond the hardware itself. Microsoft is introducing something called Xbox Mode for Windows 11, a full screen interface designed specifically for controller driven gaming. The feature begins rolling out in select markets starting in April.

The idea is simple. Bring the familiarity of the Xbox interface directly to Windows without sacrificing the openness of the PC platform. Players can move between productivity and gaming environments seamlessly while maintaining a console like experience.

In many ways, Project Helix looks like the hardware expression of this strategy. A system where the boundaries between Xbox console and gaming PC become increasingly difficult to distinguish.

Designed for a Cross Device Xbox Ecosystem

Microsoft has spent the last several years building services that extend far beyond a single device. Xbox Game Pass, cloud gaming, and the Xbox Play Anywhere program have all contributed to a more flexible ecosystem where players can move between screens without losing progress.

Project Helix appears designed specifically to support that philosophy.

The Xbox Play Anywhere library now includes more than 1,500 games, allowing players to purchase a title once and access it across both Xbox and Windows platforms. Progress carries forward. Saves remain consistent. The experience moves with the player rather than remaining locked to a single system.

For developers, this unified approach could simplify development pipelines while expanding the potential audience for their games. One ecosystem. Multiple ways to play.

That idea has been central to Microsoft’s strategy for years, but Project Helix could be the hardware that finally brings it all together.

What the Timeline Looks Like

Despite the growing number of details, Project Helix is still very early in its lifecycle. Microsoft confirmed that alpha hardware will begin shipping to developers in 2027, allowing studios to start building and optimizing games for the new platform.

That timeline suggests the console itself is still several years away from reaching consumers.

Even so, the direction is becoming clearer. Project Helix is not just about delivering more power than the Xbox Series X. It is about redefining what an Xbox console actually is.

Why Project Helix Could Reshape the Xbox Platform

If Microsoft successfully executes on its vision, Project Helix could represent a major shift in how console gaming evolves in the coming decade.

Instead of competing purely on raw hardware performance, Xbox appears focused on building a unified ecosystem that merges console simplicity with PC flexibility. The next generation of Xbox hardware could function less like a traditional console and more like a gateway into a larger gaming platform.

For players, that could mean greater freedom in how and where games are played. For developers, it could create a more consistent environment across devices.

And for Xbox itself, Project Helix may mark the beginning of a new era where the boundaries between console, PC, and cloud gaming finally start to disappear.

How to Beat Infernal Beast Cerberus – Nintendo Switch 2 – Hades 2

To defeat the Infernal Beast Cerberus in Hade 2, is simple if you understand his attack pattern and avoid his main attacks. If you follow these steps, you should be able to defeat him in the next 7 minutes. In Hades 2, Hephaestus is one blessing that truly makes your attack pattern. Several of his blessings include a 400 damage attack that comes with time or as an after attack.

Watch Strategy in Action: How to Beat the Infernal Beast Cerberus – Nintendo Switch 2 Gameplay – Hades 2

Melinoe says “I’m not afraid of you…” 

Defeating the Infernal Beast Cerberus

Cerberus who is not the same pup from the first Hades game, is filled with rage and his attack pattern proves it. Watch for his attack patterns, and rush as much damage as possible. It is not advise to keep zipping around the field as the attack patterns might hit you. how to beat the infernal beast cerberus hades 2 battle

The Infernal Beast Cerberus Attack Patterns

  • Attack Pattern #1 of is a hand slam that drops 5 – 8 glob like pink slimes that appears on the field and move around. Usually not close to Cerberus himself.
  • Attack Pattern #2 is a 3 circular attack in a triangle pattern, the creep out from the center in a vine like pattern and once complete, giant dogs jump out of them.
  • Attack Pattern #3 is a circular swipe with a wave of blood vein fire that spreads out in one direction.
  • Attack Pattern #4 is a direct hand reach slam attack from the front.
  • Attack Pattern #5 is Cerberus Vacuum attack that sucks in air pulling you toward him.
  • Attack Pattern #6 of attack is a ring around Cerberus of 8 smaller circles from the second attack, that stack on top of each other, and when complete has a Cerberus Head jump out and attack.
Melinoe says “Cerberus, come back…!” At the half way point for Cerberus health bar, he will dig underground and summon monster minions to attack.
  • Attack Pattern #7 is a massive Circle attack based on 2 & 6 but bigger furies dog jump out and then has Cerberus jump out of it.
  • Attack Pattern #8 is a fireball attack spit from Cerberus
  • Attack Pattern #9 is a dash attack upfront by Cerberus toward you
  • Attack Pattern #10 is a circular attack like 2, 6 and 7 but the circles are in a triangle pattern, with Cerberus as its center and on him, with the outer 3 by 3 spinning counter clockwise until they stop and furies dogs jump out.
  • The Final Attack Pattern is patterns 6, 3 and 8 at the same time. So be ready.
how to beat the infernal beast cerberus hades 2 final attack pattern

Beating the Infernal Beast Cerberus

Fighting the Infernal Beast Cerberus is not difficult if your prepared with the attack patterns and take your time. Again zipping around the field is not recommend. run at normal speed, avoid him and attack him from behind. If you watched the YouTube video, How to Beat Infernal Beast Cerberus, you would see that avoiding his attacks are easy when you know they are coming. Save a little something for the half way point, as the attacks from the hordes of monsters might end you if you are not prepared. Finally watch for Cerberus’s Final attack pattern, as this can end you and then its sleeping with the Hypnos. cerberus its really you hades 2

Battle Hints

Favorite in game several Attack Blessings from Hephaestus do 400 damage plus damage in the moment and post attack. Keep moving but you do not need to be on the run the entire time. Watch for attack signals. Leave a comment on YouTube if this helped you beat Cerberus. Melinoe says “Cerberus, its really you.”

How to Beat Scylla and the Sirens – Boss Battle – Hades 2

To beat the Scylla and the Sirens in Hade 2, you will need to focus your attacks on foe at a time. If you follow these steps, you should be able to defeat them in the next 10 minutes. Honestly, Make sure have a good attacking gods blessing and if possible a distant attack at the start, as you will be mostly moving the entire battle.

Watch Strategy in Action: How to Beat Scylla and the Sirens – Boss Battle – Hades 2

Defeating the Sirens

battling roxy the drummer siren

Defeating The Roxy the Drummer Siren

First, you will need to beat Roxy the drummer siren. she is the only stationary attacker. This allows you to guide the Jetty and Scylla to the far end off the board and jet back and do as much damage before she goes on the offensive. Her main 2 attacks are a full board attack. her first one is set a damage area around herself, then she does an attack that damages the entire board. Staying right outside the attack zone, allows you to rush in a pummel her. Battling Jetty the Guitar Siren

Battling Jetty the Guitar Siren

Next up is to defeat Jetty the Guitar Siren. She is always moving and the closet to you all game. In this round, she is the featured artist (featured artist can be any of the 3 so don’t change the attack order) Her main attacks are shooting forward ring attack, and a bouncing red sphere attack that are balls that shoot bounce out and can hit you at distance. Basic is to attack right after she stops. then run away to the same patterns.

Beating Scylla the singing Siren

beating Scylla the singing Siren Finally you should defeat Scylla the singing siren. Being the most offensive and defensive siren, she is best saved for last. That does not mean you should throw attacks at her as the game progresses. any siren attacked takes damage off the full health gauge. Her primary attacks include a wide board attack that will attack circles across attack lines from one site of the field to the next. Another is circular spin that attacks you with 4 laser lines (you should not be near this). She Has a jet that shoots out in front of her as she moves forward and usually only attacks that way when very close to you. She also has a ball attack that shoots balls in front of her and can do some damage. once she takes too much damage, she will either hide in her shell or put up a force field. Its just a waiting game and easier when its just her to beat. Oh, her final ace attack when it is just her is she summons razorfish in drones to attack you, so hurry up at that point and finish her.

Battle Hints

Favorite in game Attack Blessing (enhanced attacks from Hephaestus (400 damage)), Zeus cloud damage. Keep moving. This is like all these battles a move or die attack stage.

State of Play Airs This Thursday: What to Expect

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This week marks the return of State of Play, Sony’s global showcase of upcoming titles headed to the PlayStation Studios ecosystem. Airing live this Thursday, the broadcast promises more than an hour of updates from developers around the world. It is both a preview window for the year ahead and a reminder of how quickly the landscape can shift with a single reveal.

According to Tim Turi, Content Communications Manager at Sony Interactive Entertainment, viewers can expect a full 60 minutes of announcements, gameplay reveals, and spotlights on key partners shaping the next wave of releases.

When and Where to Watch

The show broadcasts live on February 12 at 2pm PT, 5pm ET, and 11pm CEST, with a February 13 stream at 7am JST. As always, the event will be available across official channels including YouTube and Twitch. English will be the primary language, with Japanese subtitles provided.

What This Showcase Means

State of Play has become an essential fixture in the gaming calendar. It is the space where the future of the PS5 platform takes shape in real time. February’s edition places particular focus on standout third party releases and indie studios whose work often sets the tone for the year. While no specific titles have been teased in advance, the emphasis on global creators suggests a broad sweep of genres and styles.

Just as significant is the promise of updates from PlayStation Studios. These segments tend to anchor the showcase, whether through extended looks at upcoming exclusives or fresh announcements that push long running speculation into clarity.

Why This Matters

Sixty minutes is generous for a State of Play. The length alone implies a stacked program, and history suggests this is where the unexpected tends to surface. For players, it is a chance to see the year’s trajectory snap into focus. For studios, a strong showing can reshape anticipation dramatically.

The showcase also reflects the changing rhythms of the industry. As release calendars grow denser and global studios work across time zones, these digital events become the connective tissue between creators and audiences.

A Note for Co Streamers and Creators

Sony has confirmed that portions of the broadcast may feature copyrighted or licensed music. This is a familiar complication for streamers and VOD creators, and the company recommends removing any copyrighted audio from archived streams or recap videos. It is less a warning and more a reminder of the current constraints around music licensing. The celebration of creators remains central, even as the legal framework demands caution.

The Bottom Line

State of Play arrives at a moment when anticipation is high and information is scarce. That alone makes Thursday compelling. Whether the focus rests on new reveals or deeper looks at previously announced projects, the showcase is poised to shape conversations well into spring.

Watch live February 12. Ninety minutes later, the gaming landscape may feel different.

10 Games Big Publishers Should Make in Roblox

Roblox continues to define early gameplay for an entire generation. It’s where millions of players are already building, modding, and spending long before they ever touch a AAA title. And yet, most big publishers haven’t shown up. That’s strange. Because Roblox isn’t competition. It’s potential.
The following ten concepts aren’t just ports or cash grabs. They’re playable experiments ways to bring major franchises into the Roblox ecosystem in a form that fits. Built smaller, faster, and smarter. Designed to introduce iconic IPs to a generation that values creation over consumption. These ideas especially clicked with Console Game Stuff dads who play Roblox with their kids and want a bit of swagger in their game titles.Here’s what that could look like.
roblox concept 1
AI-generated Not A Real Game

Interstellar Hunters – Sony Interactive Entertainment

Squads drop onto unstable alien planets. Extraction is the goal. Weather, physics, and enemy types shift every run. Survival means coordination. Victory means learning the system. This is Sony’s chance to explore a looter shooter that rewards experimentation over grind. Light on story. Heavy on moment-to-moment play. How this could work on Roblox: Each planet acts as its own server. Players can unlock cosmetics, new ship layouts, or themed extraction effects. The loop stays tight. The vibe stays focused.
roblox concept 3
AI-generated Not A Real Game

Halo: Spartan Training Grounds – Xbox Game Studios

Short PvP rounds. Rotating objectives. Competitive aim meets fast movement on small maps built for chaos. This isn’t war. It’s practice. Every week brings new modifiers. No radar. Low gravity. Only grenades. It’s designed for mastery over muscle memory. How this could work on Roblox: Roblox already supports twitch shooters. Xbox could lean into player expression with Spartan gear, visor effects, and skill-based ranks without touching the core balance.
roblox concept 4
AI-generated Not A Real Game

FIFA Street: Roblox League – Electronic Arts

Street soccer at its most expressive. 3v3 matches built around flow, style, and fast passes. Trick chains boost power. Reputation matters more than goals. This isn’t about realism. It’s about rhythm. How this could work on Roblox: Jerseys, cleats, and skill animations are natural cosmetic fits. Players can show off style without affecting match results.
roblox concept 5
AI-generated Not A Real Game

Assassin’s Creed: Shadows of the Isles – Ubisoft

Pirate towns become stealth sandboxes. Players choose how to approach each contract. Rooftops. Back alleys. Blended crowds. No map markers. Just observation and timing. How this could work on Roblox: Roblox movement already supports parkour. Ubisoft could offer time-period outfits, blade styles, and assassination trails—all visual, no stat boosts.
roblox concept 6
AI-generated Not A Real Game

Call of Duty: Roblox Ops – Activision Blizzard

Objective-based PvP with short matches and weekly rule swaps. One week is sniper-only. The next, explosives and knives. Tight maps. Fast rounds. Pure adaptation. How this could work on Roblox: Prestige badges, scorecard icons, and weapon camos give players room to flex. Gameplay stays clean and fair.
roblox concept 7
AI-generated Not A Real Game

Grand Theft Auto: City of Stories – Rockstar Games

A shared city space where players pick roles. Cop. Racer. Fixer. Store owner. The city responds to choices, not scripts. Story unfolds through action, not dialogue trees. How this could work on Roblox: RP systems are already popular. Rockstar could build on that with car customization, store interiors, and streetwear packs—all serving the fiction.
roblox concept 2
AI-generated Not A Real Game

Toybox Titans – Epic Games

A platformer built for remixing. Players create compact combat levels, design enemy behaviors, and share their best ideas. Every level is a playground. Every run is a remix. Combat is light. Movement is core. Success means surprise. How this could work on Roblox: Epic understands creator economies. Monetization comes from themed building packs, animation sets, and community-driven flair.
roblox concept 8
AI-generated Not A Real Game

Tales of Aetherborn – Bandai Namco

A co-op action RPG with elemental classes, boss raids, and layered mechanics. Players time ultimates, stack debuffs, and learn attack patterns across rotating seasonal realms. Combat is fast. Synergy is everything. How this could work on Roblox: Bandai Namco could offer aura effects, outfit variations, and summon visuals. The game stays fair. The skill ceiling stays high.
roblox concept 9
AI-generated Not A Real Game

Chrono Legends: Echoes in Time – Square Enix

Each zone belongs to a different era. One slows combat to a crawl. Another removes jumping. Time isn’t just a theme. It’s a mechanic. Players move between eras to find fragments, unlocking cross-temporal cosmetics and lore. How this could work on Roblox: Cosmetics based on era, time-bending trails, and stylized relics would feel right at home. No stat boosts. Just aesthetic evolution.
roblox concept 10
AI-generated Not A Real Game

Love and Drones – Kojima Productions

A traversal game built around isolation and indirect connection. Players deliver cargo through fragmented worlds while drones observe, assist, or interfere. No combat. Just time, terrain, and presence. How this could work on Roblox: Players could customize drones, delivery gear, and signal colors. The world changes through community choices. It’s quiet by design.

Final Thoughts

Big publishers haven’t made their move on Roblox, and that’s surprising. The platform isn’t just massive. It’s where new players are learning to build, mod, and create before they ever touch a AAA release. These game ideas aren’t about porting hits. They’re about building new ways that are lighter, weirder, more open-ended. Bringing iconic franchises into Roblox wouldn’t just expand reach. It would introduce them to a generation that plays differently. Shorter sessions. More expression. Systems over spectacle. The tools are there. The audience is ready. What’s missing is the will to try. If done right, Roblox could become the next great entry point for some of the biggest names in games. It doesn’t have to replace anything. It just has to feel right for the space. Someone’s going to figure that out. Might as well be the ones who built the originals. Please note: The images are all *AI-Generated Game Concept Images and are not real games or being created by any publisher listed. Just ideas. But if you do make one, Console Game Stuff humbly accepts 1% of the gross. Just saying.

SAROS on PS5 Is Shaping Up to Be One of 2026’s Most Ambitious PlayStation Exclusives

A New Chapter From the Developers Behind Returnal

From the studio that delivered the relentless and unforgettable experience of Returnal, SAROS feels like a confident evolution rather than a safe follow up. Developed by Housemarque, SAROS is set on the lost off world colony of Carcosa during a looming eclipse. From the first reveal, the tone is clear. This is not just another action game. It is a hostile world that wants to break you emotionally as much as mechanically.

Housemarque has always excelled at tight gameplay loops, but SAROS signals a deeper focus on narrative and atmosphere. The studio is keeping its signature third person bullet hell combat while pushing harder into story driven design. That balance alone makes SAROS one of the most exciting PS5 exclusives currently on the horizon.

Gameplay That Rewards Persistence and Punishes Mistakes

At its core, SAROS appears to follow a roguelike structure similar to what players loved in Returnal and more recently in titles like Hades 2. When you die, you do not simply reload a checkpoint. You start again. This design choice matters. It creates tension in every encounter and forces players to master systems rather than brute force their way through challenges.

Combat footage shows fast paced movement, dense projectile patterns, and enemies that demand precision and awareness. The difference here is context. Where Returnal often felt abstract and alien, SAROS grounds its combat in a narrative framework. Every run feels like part of a larger story rather than a disconnected attempt.

This loop has proven powerful when done right. If Housemarque nails progression pacing and narrative payoff, SAROS could stand alongside the best modern roguelikes while still feeling unmistakably like a cinematic PlayStation experience.

saros move shift

A World Built on Atmosphere and Unease

Carcosa is not just a backdrop. It is a character. The eclipse hanging over the colony gives every scene a sense of decay and inevitability. Lighting choices lean heavily into contrast, shadow, and scale, creating environments that feel ancient, abandoned, and dangerous.

From what has been shown, SAROS places a strong emphasis on environmental storytelling. Architecture hints at a civilization that once thrived. Silence is used deliberately. You are not constantly guided or reassured. You are left to interpret the world, and that restraint makes exploration more unsettling and more rewarding.

This approach mirrors what made Returnal so effective. Housemarque understands how to let the player sit with discomfort, and SAROS seems determined to refine that philosophy rather than dilute it.

Storytelling Takes Center Stage

One of the most promising aspects of SAROS is its increased emphasis on story. Dialogue delivery, voice acting, and cinematic framing all suggest a more character driven experience. The narrative is not just something you uncover between runs. It appears to be woven directly into the act of surviving.

This is where SAROS could truly stand apart. Roguelike structures often struggle to maintain emotional momentum. Housemarque has already proven they can do this with Returnal. SAROS feels like a deliberate attempt to go further, to make failure part of character development rather than just a mechanical reset.

saros attack

Why SAROS Could Be a Defining PS5 Exclusive

With a confirmed release date of April 30, 2026, SAROS is positioned to be one of the biggest PlayStation exclusives of the year. It combines mechanical intensity with narrative ambition in a way few studios attempt, let alone execute well.

If Housemarque delivers on what has been shown, SAROS could represent the next evolution of high budget roguelike design. A game where repetition is not a flaw but a storytelling tool. A game where death is not just expected, but meaningful.

For players who loved Returnal, Hades style progression, and atmospheric sci fi worlds that trust the audience to engage deeply, SAROS is absolutely one to watch.

Top 10 New Action RPGs of 2026 Console Game Stuff Is Excited About

2026 is another year for games and hopefully it is a landmark year for action RPGs. Studios are taking bold creative swings with new IPs, while long-running franchises return sharper than ever. Whether you’re into tight combat systems, massive open worlds, or stylish character builds, this year’s lineup has something to offer.

We’ve gathered the ten most promising action RPGs arriving in 2026. Each one stands out for different reasons, but all share a clear ambition to move the genre forward.


nioh 3

1. Nioh 3

Team Ninja is returning to its signature action RPG formula, but this time with a massive shift. Nioh 3 ditches the mission-based format and goes fully open world. Early footage suggests sprawling environments, giant Yokai bosses, and a deeper magic system. It builds on the success of Stranger of Paradise and Wo Long while drawing inspiration from the focused world design of Elden Ring’s expansion. This may be the most ambitious game Team Ninja has built to date.


2. Code Vein 2

The original Code Vein blended anime style with Soulslike mechanics, and built a cult following because of it. The sequel looks sharper, darker, and more complex. Companion AI is being expanded, build depth is deeper, and early trailers hint at more meaningful narrative choices. If it lands, Code Vein 2 could be one of the stronger story-driven action RPGs of the year.


3. Blood of the Dawnwalker

Blood of the Dawnwalker wants to revitalize the vampire genre through stylish action and deep customization. The game leans into its gothic world with a mix of fast melee combat, ranged abilities, and an open-ended structure. Expect plenty of atmosphere and an emphasis on power fantasy. It’s part action game, part narrative-driven exploration.


light no fire

4. Light No Fire

This is Hello Games’ next big idea. Instead of space exploration, Light No Fire brings players to a single procedurally generated planet the size of Earth. The focus is survival, storytelling, and freedom within a handcrafted-feeling world. The tech behind it is impressive, but questions remain about how dynamic the actual gameplay will be. Still, few developers have as much experience with procedural systems as Hello Games. If anyone can make it work, they can.


5. Tides of Annihilation

Set in a post-apocalyptic fantasy London, this game lets you juggle enemies midair, unleash stylish combos, and fight creatures inspired by myth. It’s a visual showcase, with cinematic cutscenes and towering bosses. The combat is flashy and aggressive, but details about exploration are still unclear. Whether it’s open world or more linear, it’s one of the year’s most eye-catching titles.


6. Atomic Heart 2

Atomic Heart 2 brings back the surreal Soviet sci-fi aesthetic, bizarre enemies, and twisted humor of the first game. The sequel seems more focused, with better pacing and stronger systems. You’ll still use experimental weapons and gadgets in strange environments, but with clearer direction and more polish. If you liked the original’s weird energy, this one looks like a smarter and more confident continuation.


7. Gods, Death, and Reapers

This is an action RPG with a twist. It combines the loot-driven depth of Diablo with the tension of extraction shooters. Every run into the world is a risk, and survival means you get to keep your loot and upgrade your character. It’s a slower, grittier take on dungeon crawling, where every choice matters and the stakes feel personal.


8. Fatekeeper

Fatekeeper channels the spirit of Dark Messiah of Might and Magic. It’s first person, physics-based, and focused on smart environmental combat. You’ll kick enemies off cliffs, freeze them mid-attack, and use traps to control the battlefield. This isn’t about speed or flash, but about creative problem-solving and tactical variety. It feels like a throwback, but with modern visuals and a strong focus on immersion.


9. Project Anima

Made by a team of former Platinum developers, this game hasn’t shown much, but what we’ve seen is electric. Stylized action, real-time weapon morphing, and a moody world design all point to a character-action game with RPG depth. It leans toward slower, weightier combat than Bayonetta but keeps the flair. If the systems are solid, this could be a surprise hit.


10. Ashen Warden: Eclipse

Ashen Warden brings a painterly style and a haunting tone. You play in a world losing its color, where every weapon restores it slightly at the cost of something else. It blends atmospheric exploration with precise combat and a layered story. The indie team behind it is chasing something personal and distinct. It may not be the biggest release of the year, but it could be one of the most memorable.


Final Thoughts

Action RPGs in 2026 are not just more of the same. They’re bigger, bolder, and more experimental than what we’ve seen in recent years. Studios are expanding the genre in new directions, from massive open worlds to tightly constructed action systems.

If you’re looking for something familiar but evolved, games like Nioh 3 and Code Vein 2 are safe bets. For those who want riskier ideas, Fatekeeper, Light No Fire, and Ashen Warden are pushing boundaries. One thing is clear. This year is going to be a great time to dive back into the genre.

Game Awards 2025: Full List of Winners and What It Says About the Year in Gaming

The Game Awards 2025 wrapped up after a nearly four-hour broadcast from the Peacock Theater in Los Angeles. With major premieres, emotional speeches, and a surprisingly balanced spread of wins across indie and AAA titles, the night was a full display of what gaming has become — a space where storytelling, performance, innovation, and community all collide.

Here’s a complete breakdown of who won what, along with a few takeaways from one of the most diverse and unpredictable lineups the show has seen.


Game of the Year

Winner: Clair Obscur: Expedition 33
No surprises here. With 12 nominations and standout wins across multiple categories, Expedition 33 capped off its historic night with the top honor. A deeply artistic, narrative-driven RPG from a small team, it set a new bar for indie ambition.


Best Game Direction

Winner: Hades II
Supergiant took home this award for a sequel that not only met expectations but expanded the original’s vision. A well-earned recognition of tight design, art direction, and innovation in gameplay.


Best Narrative

Winner: South of Midnight
An emotional win for a story steeped in culture, identity, and myth. The developers gave a heartfelt speech dedicated to underrepresented voices in game storytelling.


Best Art Direction

Winner: Clair Obscur: Expedition 33
Its visual style was one of the most talked-about aspects of the year — and the win here confirms it wasn’t just style, but substance.


Best Score and Music

Winner: Final Fantasy VII: Rebirth
Square Enix delivered again. The team called the soundtrack a love letter to fans and a bridge between generations of players.


Best Audio Design

Winner: Battlefield 6
EA’s flagship FPS edged out strong contenders with immersive sound design praised by both critics and players.


Best Performance

Winner: Isabela Merced, as Luna in Expedition 33
A standout performance that added depth and emotion to one of the year’s most memorable characters.


Games for Impact

Winner: South of Midnight
A rare double win — both narrative and impact. The game’s cultural weight and emotional storytelling struck a chord with audiences and the jury alike.


Best Ongoing Game

Winner: No Man’s Sky
Hello Games took the stage with humility and gratitude. The game’s turnaround story is still one of the industry’s most inspiring.


Best Independent Game

Winner: Clair Obscur: Expedition 33
This marked its third win of the night and solidified its place in indie game history. The developers dedicated the award to all small teams daring to dream big.


Best Debut Indie Game

Winner: Muckborne
A surprise to some, but not to fans who embraced its worldbuilding and experimental mechanics.


Best Mobile Game

Winner: Umami: Some Pretty Derby
Stylish, addictive, and full of personality — this one resonated hard with its target audience.


Best Community Support

Winner: Final Fantasy XIV
Once again recognized for consistently high-quality updates and transparent communication with players.


Best VR/AR Game

Winner: Synapse
Praised for its fluid gameplay and design choices that made VR feel essential rather than optional.


Best Action Game

Winner: Hades II
Fast, elegant, and endlessly replayable. This win felt inevitable.


Best Action/Adventure Game

Winner: Lords of the Fallen
A bold win in a stacked category. The devs acknowledged the risk of rebooting a polarizing IP — and pulling it off.


Best RPG

Winner: Final Fantasy VII: Rebirth
Another major win for Square Enix. The blend of nostalgia and innovation struck a rare balance.


Best Fighting Game

Winner: Fatal Fury: City of the Wolves
A return to form that energized long-time fans and newcomers alike.


Best Strategy/Sim

Winner: Dune: Spice Wars
Complex, slow-burn strategy done right. The team thanked the community for feedback during early access.


Best Sports/Racing

Winner: F1 2024
Codemasters continues its streak with another win, praised for realism and polish.


Best Multiplayer

Winner: The Finals
A fresh take on the genre that stood out in a year filled with sequels.


Most Anticipated Game

Winner: Grand Theft Auto VI
No contest here. With one trailer, Rockstar swept the hype cycle.


Best Adaptation

Winner: The Last of Us: Season Two
Another award for HBO’s series. The show’s fidelity to the games and emotional storytelling sealed it.


Content Creator of the Year

Winner: MoistCr1TiKaL
Known for consistency, authenticity, and a massive community. Well deserved.


Best Esports Game

Winner: Counter-Strike 2

Best Esports Athlete

Winner: Chovy

Best Esports Team

Winner: Team Vitality

Best Esports Coach

Winner: xtqzzz

Best Esports Event

Winner: League of Legends Worlds 2025


TGA Game Changer Award

Winner: Girls Make Games
A powerful moment, highlighting an organization that has helped over 8,000 young girls step into game development.


Final Thoughts

Clair Obscur: Expedition 33 made history. Hades II and Final Fantasy VII: Rebirth walked away with big wins. Indies dominated, but legacy franchises held their ground. For an industry often split between scale and soul, this year’s show proved there’s room for both.

The Game Awards 2025 Airs Tonight at 7:30PM EST: What to Watch For

The Game Awards returns tonight at 7:30PM EST, streaming live on YouTube and Twitch. With over 30 categories and a global audience tuning in, the ceremony remains one of the most anticipated events in gaming. It’s part celebration, part announcement stage, part competition. And this year, the competition is fierce.

The spotlight is on Clair Obscur: Expedition 33, which leads with 12 nominations. It’s a massive showing for a title that blends surreal art direction, deep narrative, and turn-based combat with a visual identity that’s hard to forget. It’s nominated across major categories including Game of the Year, Best Narrative, Best Art Direction, and Best Independent Game. For a title that launched with modest expectations, it has quickly become the one to watch.

Close behind is Hades II, the highly anticipated sequel from Supergiant Games. With 6 nominations, it returns with the same signature style, fluid combat, and storytelling depth that made the original a genre standout. Nominations include Best Action Game, Best Score and Music, and Best Independent Game. It may not have the numbers Expedition 33 does, but its presence is just as impactful.

The Game of the Year category itself feels like a snapshot of the current landscape. It includes Expedition 33, Hades II, Death Stranding 2: On the Beach, Kingdom Come: Deliverance II, Hollow Knight: Silksong, and Donkey Kong Bananza. A mix of new IP, sequels, and genre variety makes this year’s GOTY race one of the most unpredictable in recent memory.

Other categories to watch include Best Narrative, Best Performance, and Innovation in Accessibility. Best Indie is especially strong this year, with multiple titles crossing into mainline categories. It’s also worth keeping an eye on Best Debut Indie, where new studios have made a strong showing.

Beyond the awards, the event promises world premieres, exclusive trailers, and a few industry surprises. With the 2025 release calendar already packed, many are expecting first looks at titles coming in early 2026. The Game Awards has always been about more than just recognition. It sets the tone for the year ahead.

For developers, a win here means exposure and momentum. For players, it’s a chance to see which games resonated most. And to argue about the ones that didn’t make the list. Either way, the show has become a fixture in the calendar, and tonight is expected to deliver.

The stream starts at 7:30PM EST. You can catch it on YouTube, Twitch, or directly through The Game Awards website. Whether you’re in it for the awards or the reveals, this is the night the gaming world shows up.

How to Beat the Bell Beast Boss in Hollow Knight: Silksong

To beat the Bell Beast Boss in Hollow Knight: Silksong, you will need to learn one core attack, use follow up swipes and have some patience. Regardless of the difficulty settings, this battle will only feel difficult because you have no special abilities and your health is awful at the point when you battle the Bell Beast Boss. This guide is quick and painless and if you follow the steps you should be able to beat the Bell Beast the next time around.

Listen to Voice Outline Boss Battle Steps

  bell beast boss charge attack

Attacking and Movement in Bell Beast Boss

Everything you need to know about attacking and in-game movements in Bell Beast is outlined below.
  • Core attack you need to be able to perform is jump to downward angle strike.
  • Basic Attack: 3 swipes to the beast boss from behind
  • Movement: should be relaxed and focused on the underground rumbling of the boss coming out.
bell beast boss jump attack

Before Bell Beast  Scream

The main three attacks will be the boss coming up and charging forward, the boss jumping out over the center of the room, or the boss popping up and throwing 2 bells in both directions of where it comes up.
  • With the first charge attack, you jump up and attack with the core downward strike.
  • With the second attack of jumping over the center of the space, you stay in middle wait until on the downward angle, run behind and swipe attack 3 times before it goes under.
  • The last attack is a dodge as attacking is impossible.
bell beast boss scream

After the Bell Beast Boss Scream

After Bell Beast Scream, A fourth attack type is added, the falling of the bells. This attack are bells that fall from the ceiling. If you listen up to 6 or 7 bells can fall, leading you to stay to the edges of the screen and wait for their second bounce to stop attacking. bell beast boss bell attack The battle strategy should be to avoid the falling bells, be patient, and to attack the charge and jump of attacks of the Bell Beast. Simple and hope this helps you beat the Bell Beast Boss with ease.

YouTube Bell Beast Boss Videos

See How to Beat the Bell Beast Boss in Hollow Knight: Silksong