Splatoon Raiders is getting ready to make a serious splash when it launches on July 23, 2026, exclusively for the Nintendo Switch 2 system. Nintendo’s colorful ink-slinging world is moving in a fresh direction this time, with a new single-player-focused adventure built around treasure hunting, island exploration, and plenty of Salmonid-splatting chaos.
The latest trailer gives players a better look at what to expect from the game, from character creation to mechanical gadgets and fast-paced ink combat. It still has the style, energy, and weird charm Splatoon is known for, but Raiders looks like it is aiming for something more adventure-driven than the usual competitive setup.
Same World, New Adventure
Splatoon Raiders takes place in the same universe as the main Splatoon games, but this is not just another multiplayer-focused sequel. This time, you play as a mechanic working alongside Deep Cut, the swashbuckling musical trio fans will recognize from Splatoon 3.
Together, you’ll venture into the mysterious Spirhalite Islands, hunting for treasure, salvaging useful materials, and taking on hordes of aggressive sea creatures called Salmonids. It gives the game a strong expedition feel, mixing Splatoon’s colorful combat with a more focused adventure structure.
That shift could make Splatoon Raiders one of the more interesting Nintendo releases of 2026. The series has always had strong worldbuilding hiding behind the ink battles, and this looks like a chance to bring more of that personality to the front.
Gadgets, Ink, and Treasure Hunting
Customization seems to be a big part of the experience. Players will be able to change their appearance, equip mechanical gadgets, and use ink-splattering weapons to fight through enemy waves. The trailer leans heavily into movement, style, and colorful action, which is exactly where Splatoon tends to shine.
The mechanical angle also gives Raiders its own identity. Playing as a mechanic opens the door for gadgets, upgrades, and possibly more experimental combat tools than we usually see in the series. Nintendo has not revealed every system yet, but the footage suggests a game built around preparation, exploration, and stylish enemy encounters.
The Salmonids also look like a strong fit for this kind of game. They have always had a chaotic energy, and putting them at the center of a treasure-hunting adventure makes sense. Expect messy fights, bright ink explosions, and plenty of strange creatures getting in your way.
A Big Nintendo Switch 2 Exclusive
Splatoon Raiders launches only on Nintendo Switch 2, which makes it one of the system’s major upcoming exclusives. Nintendo is clearly positioning it as more than a side project. This is a new Splatoon game with a distinct focus, a fresh setting, and a release date locked for July 23, 2026.
For longtime fans, the appeal is obvious. More Splatoon, more lore, more Deep Cut, and a new kind of adventure. For newer players, the single-player focus could make this the easiest entry point into the series yet.
Final Thoughts
Splatoon Raiders looks like a bold move for the franchise. Instead of simply expanding the competitive side again, Nintendo is giving the series room to breathe as an adventure game. The Spirhalite Islands, treasure-hunting setup, gadget-based combat, and Deep Cut partnership all help it feel familiar but different.
If the final game can deliver strong exploration, satisfying upgrades, and the same stylish ink combat Splatoon is known for, this could be one of Nintendo’s standout Switch 2 games of 2026.
Splatoon Raiders launches July 23, 2026, exclusively on Nintendo Switch 2. Pre-orders are available now through Nintendo’s official store.
Voice matched to the structure and tone of the provided Console Game Stuff article.
Spring 2026 is shaping up to be one of the most stacked anime seasons in recent memory. Crunchyroll is bringing back major franchises while introducing a wave of new adaptations across fantasy, romance, and experimental storytelling.
From long-running giants like ONE PIECE to returning hits like Re:ZERO and Slime, the lineup blends familiarity with ambition. Whether you’re here for high-stakes isekai, grounded character drama, or offbeat concepts, this season has range.
We’ve gathered everything confirmed so far, followed by the ten biggest shows to keep an eye on.
Full Spring 2026 Lineup (So Far)
Returning Series & Major Titles
ONE PIECE (Elbaph Arc)
Re:ZERO -Starting Life in Another World- Season 4
That Time I Got Reincarnated as a Slime Season 4
Dr. STONE SCIENCE FUTURE Cour 3
Welcome to Demon School! Iruma-kun Season 4
Classroom of the Elite Season 4
Ascendance of a Bookworm (New Arc)
Rent-a-Girlfriend Season 5
Reborn as a Vending Machine Season 3
The Angel Next Door Spoils Me Rotten Season 2
The Beginning After the End Season 2
Wistoria: Wand and Sword Season 2
Dorohedoro Season 2
New Anime & Fresh Adaptations
Daemons of the Shadow Realm
Witch Hat Atelier
Agents of the Four Seasons: Dance of Spring
Go For It, Nakamura-kun!!
LIAR GAME
MARRIAGETOXIN
SNOWBALL EARTH
NEEDY GIRL OVERDOSE
GHOST CONCERT
Eren the Southpaw
Even a Replica Can Fall in Love
The Warrior Princess and the Barbaric King
The Drops of God
Kujima: Why Sing, When You Can Warble?
Kusunoki’s Garden of Gods
Botan Kamiina Fully Blossoms When Drunk
A Hundred Scenes of AWAJIMA
The Strongest Job is Apparently Not a Hero or a Sage
I Want to End This Love Game
I Made Friends with the Second Prettiest Girl in My Class
Gals Can’t Be Kind to Otaku!?
This is only part of the lineup, but it already shows how wide the season is in tone and scope.
Top 10 Most Anticipated Anime – Spring 2026
1. That Time I Got Reincarnated as a Slime Season 4
Rimuru’s story keeps expanding, but this season feels different. The scale is larger, the politics are heavier, and the idea of a unified world between humans and monsters is finally within reach.
What makes Slime stand out is how it balances power fantasy with diplomacy. Season 4 looks ready to push both. If it delivers, this could be the most complete version of the series yet.
2. Re:ZERO -Starting Life in Another World- Season 4
Re:ZERO returns with Subaru stepping into one of his harshest arcs yet. A desert setting, fractured alliances, and the looming presence of the unknown Sage all point to a more psychological direction.
The series thrives when it tightens pressure on its characters. Season 4 looks like it will do exactly that, with higher emotional stakes and less room for recovery.
3. The Beginning After the End Season 2
Season 1 laid the groundwork. Season 2 is where things start to break.
Arthur’s journey shifts from growth to consequence, and early details suggest a darker tone. The world opens up, but so do the risks. This is where the series either proves its depth or falls into familiar patterns.
4. Dr. STONE SCIENCE FUTURE Cour 3
This is the endgame.
After years of rebuilding civilization piece by piece, the final phase begins. The focus now is less on discovery and more on execution. Every invention, every alliance, everything leads here.
Dr. STONE has always been about momentum. This final cour needs to land with clarity and purpose.
5. Wistoria: Wand and Sword Season 2
Wistoria’s first season built its identity on contrast. Magic versus physical strength, talent versus effort.
Season 2 raises the stakes. The world becomes less forgiving, and the gap between power levels starts to matter more. If the combat evolves alongside the story, this could quietly become one of the stronger fantasy series this year.
6. Welcome to Demon School! Iruma-kun Season 4
Iruma continues its steady climb.
What started as a light, comedic take on demon school life has grown into something more structured. The ranking system, the competitions, the character progression all feel more intentional now.
Season 4 leans into that progression, especially with the Music Festival arc. It’s still playful, but there’s real payoff behind it.
7. Reborn as a Vending Machine, I Now Wander the Dungeon Season 3
It shouldn’t work. It still does.
The appeal of this series has always been its commitment to its premise. Instead of breaking it, it builds around it. Season 3 looks like it continues that approach with more worldbuilding and slightly higher stakes.
It’s not trying to be grand. That’s why it stands out.
8. The Angel Next Door Spoils Me Rotten Season 2
This is one of the quieter returns of the season.
The first season was carried by atmosphere and small emotional shifts. Season 2 builds on that foundation, focusing on what happens after the relationship becomes real.
There’s no rush here. Just progression, handled carefully.
9. ONE PIECE (Elbaph Arc)
Not new, but impossible to ignore.
The Elbaph Arc has been built up for years. Giants, legacy, and deeper lore all come into focus here. At this point, ONE PIECE isn’t just continuing. It’s consolidating everything it has been building toward.
It remains one of the most reliable long-form stories in anime.
10. Classroom of the Elite Season 4
Classroom of the Elite enters a different phase here.
The first three seasons were about control. Ayanokoji observing, calculating, and slowly positioning himself behind the scenes. Season 4 shifts that balance. The second-year arc introduces new students, new systems, and pressure that doesn’t play by the same rules.
What makes this season interesting is uncertainty. Ayanokoji is still ahead, but the gap feels smaller. Other characters are catching up, and the environment is less predictable. The mind games are no longer one-sided.
There’s also a stronger focus on consequences. Relationships are more fragile, alliances carry weight, and mistakes are harder to erase. The series is moving away from pure setup into something closer to payoff.
If it lands, this could be the most complete version of Classroom of the Elite. Not just a game of intelligence, but a test of how long control can actually last.
Final Thoughts
Spring 2026 isn’t just stacked. It’s layered.
You have long-running series reaching critical points, sequels trying to evolve beyond their foundations, and new adaptations testing different ideas. There’s a clear shift toward scale, but also toward refinement.
If you want consistency, shows like Slime, Re:ZERO, and Dr. STONE are safe bets. If you’re looking for quieter growth, Angel Next Door and Iruma-kun offer something different.
One thing is clear. This season isn’t just about what’s returning. It’s about how far these series are willing to push themselves.
A More Open Approach That Changes the Feel of the Series
When the original Code Vein launched in 2019, the Soulslike genre was still finding its footing outside of FromSoftware. There were fewer alternatives at the time, and that helped the first game stand out despite some clear flaws. Its combat systems and build flexibility were interesting, but its level design often felt overly linear and repetitive. Much of the experience took place in narrow corridors and maze like spaces that limited exploration.
Code Vein II takes a noticeably different approach. Rather than locking players into the same tight environments, the sequel opens things up with larger areas and a more flexible structure. It is not a completely open world in the traditional sense, but the design is clearly moving toward something closer to what players saw in games like Elden Ring.
That shift changes the feel of the series in a meaningful way. Instead of pushing players down one path at a time, Code Vein II gives them more room to roam, discover side areas, and approach progression with a bit more freedom. For a series that once felt confined to corridors, that extra space makes a difference.
It may not always match the polish of the genre’s biggest names, but the change in direction is welcome.
Combat Still Centers on Customization
Like the first game, Code Vein II leans heavily into player customization. The Blood Code system returns, allowing players to swap between different builds that affect stats, abilities, and overall playstyle. Around that core system, the sequel adds more layers with new weapons, abilities called Formae, and the return of the Ichor based ability system.
This flexibility remains one of the series’ biggest strengths. You can experiment with heavy weapons, faster dual blades, magic focused builds, or support abilities depending on how you want to approach combat. Switching builds is quick and encourages experimentation rather than locking players into a single style.
Drain Attacks also return, allowing players to steal Ichor from enemies and fuel powerful abilities. Managing that resource becomes a key part of the combat loop, rewarding players who stay aggressive and take advantage of openings.
The combat can still feel slightly stiff compared to the most polished Soulslike games, but the variety of builds and abilities keeps encounters interesting. Code Vein II gives players a lot of tools to experiment with, and that flexibility helps carry the experience forward.
Partners Play a Bigger Role Than Before
One of the defining mechanics of the series returns with an expanded partner system. Throughout the game you can bring along AI companions who assist in combat, draw enemy attention, and even revive you if you fall during battle.
These partners are more than just extra help. They fundamentally change the flow of combat. Having another character in the fight creates openings that would not normally exist in a traditional Soulslike encounter. While enemies remain aggressive and bosses still hit hard, partners give players breathing room that the original game often lacked.
Code Vein II also adds a mechanic that allows you to temporarily fuse with your partner, boosting your stats and granting a surge of power before sending them back into the fight. It adds another layer of strategy and reinforces the game’s emphasis on flexibility.
Some players may still prefer the challenge of going solo, but the game clearly expects most players to use these companions regularly. When used properly, they make battles feel more dynamic without removing the tension that defines the genre.
A More Open World Brings New Energy to Exploration
The most noticeable change in Code Vein II is how it handles exploration. The first game was often criticized for its maze like corridors and narrow pathways. In the sequel, environments are larger and more open, giving players space to explore rather than simply moving from one hallway to the next.
You can see influences from modern Soulslike design here. Larger areas connect through branching paths, optional encounters appear off the main route, and landmarks in the distance hint at where players might want to travel next.
It does not quite reach the scale or environmental storytelling of the genre’s biggest titles, but the shift toward a more open structure makes the experience feel less restrictive. Being able to move through larger spaces and approach objectives from different angles adds variety that the first game struggled to deliver.
The world design can still be rough around the edges, but the overall direction is a step forward. Code Vein II feels less like a series of corridors and more like a place players can actually explore.
A Story That Expands the World Through Time
The sequel also introduces a time travel focused narrative. Players work alongside a Revenant named Lou, traveling between the ruined present and the past in an attempt to stop a world ending catastrophe known as the Resurgence.
This structure allows the game to show two versions of the same world. In the present, the environment is broken and overrun with hostile creatures. In the past, players see these locations before they were destroyed, interacting with characters who will eventually shape the future.
It is an interesting idea that gives the story more structure than the original game. Meeting characters before their fate is sealed adds emotional context to the world and helps the narrative feel more personal.
The story is still delivered through a large number of cutscenes, which can slow the pacing at times, but the time travel concept gives the game a clearer narrative direction than the first Code Vein.
Boss Fights Remain a Mixed Experience
Boss encounters remain central to the experience, and they continue to deliver some of the game’s most intense moments. Many of these fights feature large enemies with powerful attacks and massive health pools, forcing players to carefully manage stamina, positioning, and ability usage.
The challenge level can fluctuate depending on your build and whether you bring a partner into the fight. Some bosses feel appropriately demanding, while others become easier once your character build fully comes together.
Even so, the spectacle of these encounters still provides memorable moments. Learning attack patterns, finding openings, and gradually gaining the upper hand remains one of the most satisfying parts of the experience.
While the bosses may not reach the iconic design seen in the very best Soulslike games, they still provide plenty of tension for players willing to learn their patterns.
Why Code Vein II Still Has a Place in the Genre
Code Vein II does not completely reinvent the Soulslike formula, but it does push the series in a healthier direction. The more open environments give the world room to breathe, the expanded combat systems add flexibility, and the partner mechanics provide a distinctive twist on the genre’s usual formula.
The game may not reach the same level of polish as the genre’s biggest names, but it succeeds in evolving the ideas introduced in the first Code Vein. It feels less confined, more ambitious, and more willing to experiment with how players approach combat and exploration.
For fans of the original game, this sequel offers a noticeably improved experience. For players who enjoy Soulslike combat but want a version of the formula that leans into character customization and anime style presentation, Code Vein II delivers a solid adventure.
It may not redefine the genre, but it gives the series the room it needed to grow.
As Xbox moves toward its 25th anniversary, Microsoft is already looking ahead to what the next era of its hardware will look like. The next generation console, currently known by the codename Project Helix, is beginning to take shape behind the scenes. While the system is still years away from launch, early details shared during the 2026 Game Developer Conference reveal a console that could fundamentally change how Xbox approaches hardware.
Project Helix is not simply about building a more powerful box for the living room. Microsoft appears to be rethinking the boundaries between console and PC gaming entirely. The goal is clear. A unified platform where Xbox games, PC titles, and cross device ecosystems exist together rather than as separate experiences.
If the vision comes together as planned, Project Helix could represent the most ambitious shift in Xbox hardware design since the brand first entered the console market.
A Custom AMD Architecture Built for the Future
At the core of Project Helix is a new custom system on a chip developed in partnership with AMD. Microsoft and AMD have collaborated on Xbox hardware for multiple generations, but this new design appears to be targeting a far more dramatic leap in capability.
The system will leverage next generation rendering technologies including an advanced version of AMD’s FidelityFX Super Resolution. Combined with new DirectX integrations, the hardware is designed to deliver major improvements in both visual fidelity and performance.
According to early technical details, Project Helix could deliver an order of magnitude increase in ray tracing capability compared to current Xbox hardware. That level of improvement would allow developers to simulate far more dynamic lighting, reflections, and environmental detail than current consoles can realistically handle.
More importantly, Microsoft is emphasizing efficiency and scalability. The architecture is designed to push rendering and simulation forward while still giving developers flexibility across devices and platforms.
This approach signals a console that is not just powerful, but deeply connected to the broader Xbox ecosystem.
Breaking Down the Wall Between Console and PC
Perhaps the most interesting element of Project Helix is how it approaches the relationship between Xbox and Windows.
For years, Microsoft has slowly blurred the line between its console and PC gaming ecosystems. Project Helix appears to accelerate that strategy dramatically. The console is designed to support both traditional Xbox titles and PC games within a unified experience.
That philosophy extends beyond the hardware itself. Microsoft is introducing something called Xbox Mode for Windows 11, a full screen interface designed specifically for controller driven gaming. The feature begins rolling out in select markets starting in April.
The idea is simple. Bring the familiarity of the Xbox interface directly to Windows without sacrificing the openness of the PC platform. Players can move between productivity and gaming environments seamlessly while maintaining a console like experience.
In many ways, Project Helix looks like the hardware expression of this strategy. A system where the boundaries between Xbox console and gaming PC become increasingly difficult to distinguish.
Designed for a Cross Device Xbox Ecosystem
Microsoft has spent the last several years building services that extend far beyond a single device. Xbox Game Pass, cloud gaming, and the Xbox Play Anywhere program have all contributed to a more flexible ecosystem where players can move between screens without losing progress.
Project Helix appears designed specifically to support that philosophy.
The Xbox Play Anywhere library now includes more than 1,500 games, allowing players to purchase a title once and access it across both Xbox and Windows platforms. Progress carries forward. Saves remain consistent. The experience moves with the player rather than remaining locked to a single system.
For developers, this unified approach could simplify development pipelines while expanding the potential audience for their games. One ecosystem. Multiple ways to play.
That idea has been central to Microsoft’s strategy for years, but Project Helix could be the hardware that finally brings it all together.
What the Timeline Looks Like
Despite the growing number of details, Project Helix is still very early in its lifecycle. Microsoft confirmed that alpha hardware will begin shipping to developers in 2027, allowing studios to start building and optimizing games for the new platform.
That timeline suggests the console itself is still several years away from reaching consumers.
Even so, the direction is becoming clearer. Project Helix is not just about delivering more power than the Xbox Series X. It is about redefining what an Xbox console actually is.
Why Project Helix Could Reshape the Xbox Platform
If Microsoft successfully executes on its vision, Project Helix could represent a major shift in how console gaming evolves in the coming decade.
Instead of competing purely on raw hardware performance, Xbox appears focused on building a unified ecosystem that merges console simplicity with PC flexibility. The next generation of Xbox hardware could function less like a traditional console and more like a gateway into a larger gaming platform.
For players, that could mean greater freedom in how and where games are played. For developers, it could create a more consistent environment across devices.
And for Xbox itself, Project Helix may mark the beginning of a new era where the boundaries between console, PC, and cloud gaming finally start to disappear.
To defeat the Infernal Beast Cerberus in Hade 2, is simple if you understand his attack pattern and avoid his main attacks. If you follow these steps, you should be able to defeat him in the next 7 minutes. In Hades 2, Hephaestus is one blessing that truly makes your attack pattern. Several of his blessings include a 400 damage attack that comes with time or as an after attack.
Watch Strategy in Action: How to Beat the Infernal Beast Cerberus – Nintendo Switch 2 Gameplay – Hades 2
Melinoe says “I’m not afraid of you…”
Defeating the Infernal Beast Cerberus
Cerberus who is not the same pup from the first Hades game, is filled with rage and his attack pattern proves it. Watch for his attack patterns, and rush as much damage as possible. It is not advise to keep zipping around the field as the attack patterns might hit you.
The Infernal Beast Cerberus Attack Patterns
Attack Pattern #1 of is a hand slam that drops 5 – 8 glob like pink slimes that appears on the field and move around. Usually not close to Cerberus himself.
Attack Pattern #2 is a 3 circular attack in a triangle pattern, the creep out from the center in a vine like pattern and once complete, giant dogs jump out of them.
Attack Pattern #3 is a circular swipe with a wave of blood vein fire that spreads out in one direction.
Attack Pattern #4 is a direct hand reach slam attack from the front.
Attack Pattern #5 is Cerberus Vacuum attack that sucks in air pulling you toward him.
Attack Pattern #6 of attack is a ring around Cerberus of 8 smaller circles from the second attack, that stack on top of each other, and when complete has a Cerberus Head jump out and attack.
Melinoe says “Cerberus, come back…!”
At the half way point for Cerberus health bar, he will dig underground and summon monster minions to attack.
Attack Pattern #7 is a massive Circle attack based on 2 & 6 but bigger furies dog jump out and then has Cerberus jump out of it.
Attack Pattern #8 is a fireball attack spit from Cerberus
Attack Pattern #9 is a dash attack upfront by Cerberus toward you
Attack Pattern #10 is a circular attack like 2, 6 and 7 but the circles are in a triangle pattern, with Cerberus as its center and on him, with the outer 3 by 3 spinning counter clockwise until they stop and furies dogs jump out.
The Final Attack Pattern is patterns 6, 3 and 8 at the same time. So be ready.
Beating the Infernal Beast Cerberus
Fighting the Infernal Beast Cerberus is not difficult if your prepared with the attack patterns and take your time. Again zipping around the field is not recommend. run at normal speed, avoid him and attack him from behind. If you watched the YouTube video, How to Beat Infernal Beast Cerberus, you would see that avoiding his attacks are easy when you know they are coming. Save a little something for the half way point, as the attacks from the hordes of monsters might end you if you are not prepared. Finally watch for Cerberus’s Final attack pattern, as this can end you and then its sleeping with the Hypnos.
Battle Hints
Favorite in game several Attack Blessings from Hephaestus do 400 damage plus damage in the moment and post attack.
Keep moving but you do not need to be on the run the entire time. Watch for attack signals.
Leave a comment on YouTube if this helped you beat Cerberus.Melinoe says “Cerberus, its really you.”
To beat the Scylla and the Sirens in Hade 2, you will need to focus your attacks on foe at a time. If you follow these steps, you should be able to defeat them in the next 10 minutes. Honestly, Make sure have a good attacking gods blessing and if possible a distant attack at the start, as you will be mostly moving the entire battle.
Watch Strategy in Action: How to Beat Scylla and the Sirens – Boss Battle – Hades 2
Defeating the Sirens
Defeating The Roxy the Drummer Siren
First, you will need to beat Roxy the drummer siren. she is the only stationary attacker. This allows you to guide the Jetty and Scylla to the far end off the board and jet back and do as much damage before she goes on the offensive. Her main 2 attacks are a full board attack. her first one is set a damage area around herself, then she does an attack that damages the entire board. Staying right outside the attack zone, allows you to rush in a pummel her.
Battling Jetty the Guitar Siren
Next up is to defeat Jetty the Guitar Siren. She is always moving and the closet to you all game. In this round, she is the featured artist (featured artist can be any of the 3 so don’t change the attack order) Her main attacks are shooting forward ring attack, and a bouncing red sphere attack that are balls that shoot bounce out and can hit you at distance. Basic is to attack right after she stops. then run away to the same patterns.
Beating Scylla the singing Siren
Finally you should defeat Scylla the singing siren. Being the most offensive and defensive siren, she is best saved for last. That does not mean you should throw attacks at her as the game progresses. any siren attacked takes damage off the full health gauge. Her primary attacks include a wide board attack that will attack circles across attack lines from one site of the field to the next. Another is circular spin that attacks you with 4 laser lines (you should not be near this). She Has a jet that shoots out in front of her as she moves forward and usually only attacks that way when very close to you. She also has a ball attack that shoots balls in front of her and can do some damage. once she takes too much damage, she will either hide in her shell or put up a force field. Its just a waiting game and easier when its just her to beat. Oh, her final ace attack when it is just her is she summons razorfish in drones to attack you, so hurry up at that point and finish her.
Battle Hints
Favorite in game Attack Blessing (enhanced attacks from Hephaestus (400 damage)), Zeus cloud damage.
Keep moving. This is like all these battles a move or die attack stage.
This week marks the return of State of Play, Sony’s global showcase of upcoming titles headed to the PlayStation Studios ecosystem. Airing live this Thursday, the broadcast promises more than an hour of updates from developers around the world. It is both a preview window for the year ahead and a reminder of how quickly the landscape can shift with a single reveal.
According to Tim Turi, Content Communications Manager at Sony Interactive Entertainment, viewers can expect a full 60 minutes of announcements, gameplay reveals, and spotlights on key partners shaping the next wave of releases.
When and Where to Watch
The show broadcasts live on February 12 at 2pm PT, 5pm ET, and 11pm CEST, with a February 13 stream at 7am JST. As always, the event will be available across official channels including YouTube and Twitch. English will be the primary language, with Japanese subtitles provided.
What This Showcase Means
State of Play has become an essential fixture in the gaming calendar. It is the space where the future of the PS5 platform takes shape in real time. February’s edition places particular focus on standout third party releases and indie studios whose work often sets the tone for the year. While no specific titles have been teased in advance, the emphasis on global creators suggests a broad sweep of genres and styles.
Just as significant is the promise of updates from PlayStation Studios. These segments tend to anchor the showcase, whether through extended looks at upcoming exclusives or fresh announcements that push long running speculation into clarity.
Why This Matters
Sixty minutes is generous for a State of Play. The length alone implies a stacked program, and history suggests this is where the unexpected tends to surface. For players, it is a chance to see the year’s trajectory snap into focus. For studios, a strong showing can reshape anticipation dramatically.
The showcase also reflects the changing rhythms of the industry. As release calendars grow denser and global studios work across time zones, these digital events become the connective tissue between creators and audiences.
A Note for Co Streamers and Creators
Sony has confirmed that portions of the broadcast may feature copyrighted or licensed music. This is a familiar complication for streamers and VOD creators, and the company recommends removing any copyrighted audio from archived streams or recap videos. It is less a warning and more a reminder of the current constraints around music licensing. The celebration of creators remains central, even as the legal framework demands caution.
The Bottom Line
State of Play arrives at a moment when anticipation is high and information is scarce. That alone makes Thursday compelling. Whether the focus rests on new reveals or deeper looks at previously announced projects, the showcase is poised to shape conversations well into spring.
Watch live February 12. Ninety minutes later, the gaming landscape may feel different.
Roblox continues to define early gameplay for an entire generation. It’s where millions of players are already building, modding, and spending long before they ever touch a AAA title. And yet, most big publishers haven’t shown up. That’s strange. Because Roblox isn’t competition. It’s potential.The following ten concepts aren’t just ports or cash grabs. They’re playable experiments ways to bring major franchises into the Roblox ecosystem in a form that fits. Built smaller, faster, and smarter. Designed to introduce iconic IPs to a generation that values creation over consumption. These ideas especially clicked with Console Game Stuff dads who play Roblox with their kids and want a bit of swagger in their game titles.Here’s what that could look like.
AI-generated Not A Real Game
Interstellar Hunters – Sony Interactive Entertainment
Squads drop onto unstable alien planets. Extraction is the goal. Weather, physics, and enemy types shift every run. Survival means coordination. Victory means learning the system.
This is Sony’s chance to explore a looter shooter that rewards experimentation over grind. Light on story. Heavy on moment-to-moment play.
How this could work on Roblox: Each planet acts as its own server. Players can unlock cosmetics, new ship layouts, or themed extraction effects. The loop stays tight. The vibe stays focused.
AI-generated Not A Real Game
Halo: Spartan Training Grounds – Xbox Game Studios
Short PvP rounds. Rotating objectives. Competitive aim meets fast movement on small maps built for chaos. This isn’t war. It’s practice.
Every week brings new modifiers. No radar. Low gravity. Only grenades. It’s designed for mastery over muscle memory.
How this could work on Roblox: Roblox already supports twitch shooters. Xbox could lean into player expression with Spartan gear, visor effects, and skill-based ranks without touching the core balance.
AI-generated Not A Real Game
FIFA Street: Roblox League – Electronic Arts
Street soccer at its most expressive. 3v3 matches built around flow, style, and fast passes. Trick chains boost power. Reputation matters more than goals.
This isn’t about realism. It’s about rhythm.
How this could work on Roblox: Jerseys, cleats, and skill animations are natural cosmetic fits. Players can show off style without affecting match results.
AI-generated Not A Real Game
Assassin’s Creed: Shadows of the Isles – Ubisoft
Pirate towns become stealth sandboxes. Players choose how to approach each contract. Rooftops. Back alleys. Blended crowds.
No map markers. Just observation and timing.
How this could work on Roblox: Roblox movement already supports parkour. Ubisoft could offer time-period outfits, blade styles, and assassination trails—all visual, no stat boosts.
AI-generated Not A Real Game
Call of Duty: Roblox Ops – Activision Blizzard
Objective-based PvP with short matches and weekly rule swaps. One week is sniper-only. The next, explosives and knives.
Tight maps. Fast rounds. Pure adaptation.
How this could work on Roblox: Prestige badges, scorecard icons, and weapon camos give players room to flex. Gameplay stays clean and fair.
AI-generated Not A Real Game
Grand Theft Auto: City of Stories – Rockstar Games
A shared city space where players pick roles. Cop. Racer. Fixer. Store owner. The city responds to choices, not scripts.
Story unfolds through action, not dialogue trees.
How this could work on Roblox: RP systems are already popular. Rockstar could build on that with car customization, store interiors, and streetwear packs—all serving the fiction.
AI-generated Not A Real Game
Toybox Titans – Epic Games
A platformer built for remixing. Players create compact combat levels, design enemy behaviors, and share their best ideas. Every level is a playground. Every run is a remix.
Combat is light. Movement is core. Success means surprise.
How this could work on Roblox: Epic understands creator economies. Monetization comes from themed building packs, animation sets, and community-driven flair.
AI-generated Not A Real Game
Tales of Aetherborn – Bandai Namco
A co-op action RPG with elemental classes, boss raids, and layered mechanics. Players time ultimates, stack debuffs, and learn attack patterns across rotating seasonal realms.
Combat is fast. Synergy is everything.
How this could work on Roblox: Bandai Namco could offer aura effects, outfit variations, and summon visuals. The game stays fair. The skill ceiling stays high.
AI-generated Not A Real Game
Chrono Legends: Echoes in Time – Square Enix
Each zone belongs to a different era. One slows combat to a crawl. Another removes jumping. Time isn’t just a theme. It’s a mechanic.
Players move between eras to find fragments, unlocking cross-temporal cosmetics and lore.
How this could work on Roblox: Cosmetics based on era, time-bending trails, and stylized relics would feel right at home. No stat boosts. Just aesthetic evolution.
AI-generated Not A Real Game
Love and Drones – Kojima Productions
A traversal game built around isolation and indirect connection. Players deliver cargo through fragmented worlds while drones observe, assist, or interfere.
No combat. Just time, terrain, and presence.
How this could work on Roblox: Players could customize drones, delivery gear, and signal colors. The world changes through community choices. It’s quiet by design.
Final Thoughts
Big publishers haven’t made their move on Roblox, and that’s surprising. The platform isn’t just massive. It’s where new players are learning to build, mod, and create before they ever touch a AAA release. These game ideas aren’t about porting hits. They’re about building new ways that are lighter, weirder, more open-ended. Bringing iconic franchises into Roblox wouldn’t just expand reach. It would introduce them to a generation that plays differently. Shorter sessions. More expression. Systems over spectacle. The tools are there. The audience is ready. What’s missing is the will to try. If done right, Roblox could become the next great entry point for some of the biggest names in games. It doesn’t have to replace anything. It just has to feel right for the space. Someone’s going to figure that out. Might as well be the ones who built the originals.
Please note: The images are all *AI-Generated Game Concept Images and are not real games or being created by any publisher listed. Just ideas.
But if you do make one, Console Game Stuff humbly accepts 1% of the gross. Just saying.
From the studio that delivered the relentless and unforgettable experience of Returnal, SAROS feels like a confident evolution rather than a safe follow up. Developed by Housemarque, SAROS is set on the lost off world colony of Carcosa during a looming eclipse. From the first reveal, the tone is clear. This is not just another action game. It is a hostile world that wants to break you emotionally as much as mechanically.
Housemarque has always excelled at tight gameplay loops, but SAROS signals a deeper focus on narrative and atmosphere. The studio is keeping its signature third person bullet hell combat while pushing harder into story driven design. That balance alone makes SAROS one of the most exciting PS5 exclusives currently on the horizon.
Gameplay That Rewards Persistence and Punishes Mistakes
At its core, SAROS appears to follow a roguelike structure similar to what players loved in Returnal and more recently in titles like Hades 2. When you die, you do not simply reload a checkpoint. You start again. This design choice matters. It creates tension in every encounter and forces players to master systems rather than brute force their way through challenges.
Combat footage shows fast paced movement, dense projectile patterns, and enemies that demand precision and awareness. The difference here is context. Where Returnal often felt abstract and alien, SAROS grounds its combat in a narrative framework. Every run feels like part of a larger story rather than a disconnected attempt.
This loop has proven powerful when done right. If Housemarque nails progression pacing and narrative payoff, SAROS could stand alongside the best modern roguelikes while still feeling unmistakably like a cinematic PlayStation experience.
A World Built on Atmosphere and Unease
Carcosa is not just a backdrop. It is a character. The eclipse hanging over the colony gives every scene a sense of decay and inevitability. Lighting choices lean heavily into contrast, shadow, and scale, creating environments that feel ancient, abandoned, and dangerous.
From what has been shown, SAROS places a strong emphasis on environmental storytelling. Architecture hints at a civilization that once thrived. Silence is used deliberately. You are not constantly guided or reassured. You are left to interpret the world, and that restraint makes exploration more unsettling and more rewarding.
This approach mirrors what made Returnal so effective. Housemarque understands how to let the player sit with discomfort, and SAROS seems determined to refine that philosophy rather than dilute it.
Storytelling Takes Center Stage
One of the most promising aspects of SAROS is its increased emphasis on story. Dialogue delivery, voice acting, and cinematic framing all suggest a more character driven experience. The narrative is not just something you uncover between runs. It appears to be woven directly into the act of surviving.
This is where SAROS could truly stand apart. Roguelike structures often struggle to maintain emotional momentum. Housemarque has already proven they can do this with Returnal. SAROS feels like a deliberate attempt to go further, to make failure part of character development rather than just a mechanical reset.
Why SAROS Could Be a Defining PS5 Exclusive
With a confirmed release date of April 30, 2026, SAROS is positioned to be one of the biggest PlayStation exclusives of the year. It combines mechanical intensity with narrative ambition in a way few studios attempt, let alone execute well.
If Housemarque delivers on what has been shown, SAROS could represent the next evolution of high budget roguelike design. A game where repetition is not a flaw but a storytelling tool. A game where death is not just expected, but meaningful.
For players who loved Returnal, Hades style progression, and atmospheric sci fi worlds that trust the audience to engage deeply, SAROS is absolutely one to watch.
2026 is another year for games and hopefully it is a landmark year for action RPGs. Studios are taking bold creative swings with new IPs, while long-running franchises return sharper than ever. Whether you’re into tight combat systems, massive open worlds, or stylish character builds, this year’s lineup has something to offer.
We’ve gathered the ten most promising action RPGs arriving in 2026. Each one stands out for different reasons, but all share a clear ambition to move the genre forward.
1. Nioh 3
Team Ninja is returning to its signature action RPG formula, but this time with a massive shift. Nioh 3 ditches the mission-based format and goes fully open world. Early footage suggests sprawling environments, giant Yokai bosses, and a deeper magic system. It builds on the success of Stranger of Paradise and Wo Long while drawing inspiration from the focused world design of Elden Ring’s expansion. This may be the most ambitious game Team Ninja has built to date.
2. Code Vein 2
The original Code Vein blended anime style with Soulslike mechanics, and built a cult following because of it. The sequel looks sharper, darker, and more complex. Companion AI is being expanded, build depth is deeper, and early trailers hint at more meaningful narrative choices. If it lands, Code Vein 2 could be one of the stronger story-driven action RPGs of the year.
3. Blood of the Dawnwalker
Blood of the Dawnwalker wants to revitalize the vampire genre through stylish action and deep customization. The game leans into its gothic world with a mix of fast melee combat, ranged abilities, and an open-ended structure. Expect plenty of atmosphere and an emphasis on power fantasy. It’s part action game, part narrative-driven exploration.
4. Light No Fire
This is Hello Games’ next big idea. Instead of space exploration, Light No Fire brings players to a single procedurally generated planet the size of Earth. The focus is survival, storytelling, and freedom within a handcrafted-feeling world. The tech behind it is impressive, but questions remain about how dynamic the actual gameplay will be. Still, few developers have as much experience with procedural systems as Hello Games. If anyone can make it work, they can.
5. Tides of Annihilation
Set in a post-apocalyptic fantasy London, this game lets you juggle enemies midair, unleash stylish combos, and fight creatures inspired by myth. It’s a visual showcase, with cinematic cutscenes and towering bosses. The combat is flashy and aggressive, but details about exploration are still unclear. Whether it’s open world or more linear, it’s one of the year’s most eye-catching titles.
6. Atomic Heart 2
Atomic Heart 2 brings back the surreal Soviet sci-fi aesthetic, bizarre enemies, and twisted humor of the first game. The sequel seems more focused, with better pacing and stronger systems. You’ll still use experimental weapons and gadgets in strange environments, but with clearer direction and more polish. If you liked the original’s weird energy, this one looks like a smarter and more confident continuation.
7. Gods, Death, and Reapers
This is an action RPG with a twist. It combines the loot-driven depth of Diablo with the tension of extraction shooters. Every run into the world is a risk, and survival means you get to keep your loot and upgrade your character. It’s a slower, grittier take on dungeon crawling, where every choice matters and the stakes feel personal.
8. Fatekeeper
Fatekeeper channels the spirit of Dark Messiah of Might and Magic. It’s first person, physics-based, and focused on smart environmental combat. You’ll kick enemies off cliffs, freeze them mid-attack, and use traps to control the battlefield. This isn’t about speed or flash, but about creative problem-solving and tactical variety. It feels like a throwback, but with modern visuals and a strong focus on immersion.
9. Project Anima
Made by a team of former Platinum developers, this game hasn’t shown much, but what we’ve seen is electric. Stylized action, real-time weapon morphing, and a moody world design all point to a character-action game with RPG depth. It leans toward slower, weightier combat than Bayonetta but keeps the flair. If the systems are solid, this could be a surprise hit.
10. Ashen Warden: Eclipse
Ashen Warden brings a painterly style and a haunting tone. You play in a world losing its color, where every weapon restores it slightly at the cost of something else. It blends atmospheric exploration with precise combat and a layered story. The indie team behind it is chasing something personal and distinct. It may not be the biggest release of the year, but it could be one of the most memorable.
Final Thoughts
Action RPGs in 2026 are not just more of the same. They’re bigger, bolder, and more experimental than what we’ve seen in recent years. Studios are expanding the genre in new directions, from massive open worlds to tightly constructed action systems.
If you’re looking for something familiar but evolved, games like Nioh 3 and Code Vein 2 are safe bets. For those who want riskier ideas, Fatekeeper, Light No Fire, and Ashen Warden are pushing boundaries. One thing is clear. This year is going to be a great time to dive back into the genre.